3D Modeling : Final Project : Character Modeling

14/112022 - 28/11/2022 / Week 12 - Week 14

3D Modeling MMD60804 
NAME: Sea Hirayama

I.D: 0347596

COURSE: Bachelor of Design in Creative Media / Taylor's Design School




●Instructions 







●Lecture

Week 12 :





●Final Project

PROJECT III (FINAL) : ORGANIC MODELING (CHARACTER)
  1. You are required to produce an organic 3D model of a character from a model sheet. The example pictures shown are just a sample and demo purposes. You may search the image reference and model sheet of your favourite character. 
  2. Model the character using polygon tools and techniques based on what you have learnt.
  3. Apply the right material and texture to give its appearance. 
  4. Apply three points lighting and render.
  5. Use Eevee or Cycle rendering for final output. Output size is 1280 x 720 with png format.
  6. Upload in your e-portfolio and update the link on TIMES platform as submission.
  7. Submission is on Week 12, 14th Nov 2022 (2 Weeks).

Examples :

– Spongebob


– Patric


– Fin (Adventure Time)


– Jake (Adventure Time)



For this final project, I decided to create Astroboy.










●Final Design

https://skfb.ly/oAyFE





●Feed back and Reflections

>Experience
From this project and lectures, I got learned about form of body.

>Observations
This project was really important for me to get used to use it and get more potential of blender as well. 

>Findings
I just knew about UV Editing to make it more better design.

>Further readings/references


Maya Practical Hard Surface Modelling: workflows from Prop and Background (CG Pro Insights)

Book by Eiji Kitada, a CG modeller who has worked on various projects for overseas studios. He is also famous on Twitter.

The book explains how modelling is done from concept art. It is hard surface and polygon modelling without using sculpting. He explains in detail not only the cleanliness of the simple models, but also the data management considering the workflow of the entire team.

The book discloses all the knowledge of people who have actually worked in the front line overseas. So if you are currently working as a CG artist, you are sure to find useful information.

Blender 2.8 3DCG Super Techniques

This book has a cute little girl model on the cover.

As mentioned at the beginning of the book, it explains the wide range of functions that can be performed in Blender one by one. It is a type of introductory book that does not specialise in one function such as modelling or rendering, but rather summarises what you can do when using Blender.

It is not an in-depth book, but rather a broad and shallow introduction.

However, if you want to learn about the basics of 3D from scratch, this is a book I would highly recommend to beginners because of the detailed explanations.

By reading through the whole book, you can get an idea of what you can do with Blender. Of course, it is not so easy to make a high quality model like the one on the cover just by reading this introductory book.

However, I think you will be able to understand the path to complete some models.


Free Blender CG Animation Techniques ~understand the structure of 3DCG and how to move it [Blender 2.8 compatible edition].

The introductory books introduced so far have been about Blender's overall functions, but this book specialises in 'animation'.

So this is an introductory book for people who have some modelling skills, and not recommended for people who have never touched Blender at all.

It is best suited for people who can modelling but don't know how to animate. The content itself is not too difficult, so it's a book for intermediate level users.

It also touches on things other than animation, but if you want to understand the whole picture of Blender, we recommend either of the two books mentioned above.

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