Animation Fundamentals : Exercises
01/09/2022 - 00/09/2022 / Week 01 - Week 00
I.D: 0347596
COURSE: Bachelor of Design in Creative Media / Taylor's Design School
Week 1 and 2 :
Honestly, I couldn't attend these classes because I got technical issues with Taylor's Microsoft accounts, but I tried to catch up with it learning from some website and youtube as well.
First of all, how does animation work in the first place?
Some people have the image that 'animation = full-fledged para-para-cartoons'. The following terms are used in the field of animation production, although this is not entirely correct.
Original drawing: The animation and the original picture.
The term "parapara manga" is used in the animation industry.
Animation: the animation that is a combination of the original and the split animation.
First, the original picture is drawn for the key point in the animation, and the movement leading up to that point is created as the mid-section. For example, a scene in which a person jumps requires three movements: standing up, squatting down to gain momentum and jumping. In this case, three original drawings are prepared, and the movements between them are drawn as the middle section. Finally, the animation is completed by joining them together as a movie.
- follow-through
- anticipation
- staging
- throw-in throw-out
- squash and stretch
- arc (curve of motion)
- appeals
- Swinging before punching.
- Crouching before jumping
- To create a sense of intimidation, make certain characters larger.
- Place one character in a different position from the others.
For this week, we required to create the animation with bouncing ball with tail learning the movement and some details.
About three important points when creating animations
- Understand the frame rate.
- Understand the principles of movement.
- Start with simple movements.
The important thing is to express yourself without discomfort, so keep track of the frame rate and decide how much of the original picture or middle part of the picture you want to include as you go along.
Understanding the principles of movement is also important when creating animation. If you do not understand how characters and backgrounds should move smoothly, it can lead to viewers feeling uncomfortable. Principles exist even for simple movements such as walking and standing, so it is important to understand them while watching sample footage.
- Using Adobe Animate, you are required to animate normal weight with moderate timing of bouncing ball (Soccer ball).
- Applying the animation principles that you have learned on Week 2, Timing, Spacing,
- Slow in & Slow out andArcs is required.
- You may refer to any bouncing ball video to get the sense of the right timing.
- The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)
- The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.
- Upload progress in your e-portfolio and update the link on MYTIMES platform as submission.
- Deadline for submission is by next Wednesday 14th September 2022, 12.00pm.
Using Adobe Animate, you are required to animate a bouncing ball by applying squash and stretch principles that show elasticity of the material and giving it a life as a character through pose to pose animation method. Attached to the squashy and stretchy ball is a tail which you need to show its flexibility of motion by applying the principles of Drag, Follow Through and Overlapping action through a straight ahead animation method.
Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out andArcs is required as part of the process.
You may refer to any bouncing ball video to get the sense of the right timing.
The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)
The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.
Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.
Deadline for submission is by next Wednesday 21st September 2022, 12.00pm.
- Happy
- Sad
- Angry
- Scared
4. Bring the reference image in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.
From the observation that you have done, draw on the existing image to show:
- Line of Action
- Structure and Proportion
- Silhouette
- Basic Form
7. Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.
8. Deadline for submission is by next Wednesday 28th September 2022, 12.00am.
Pick a character and find his/her images as references. For minimum requirements, the character must have at least:
Head
Body
Arm
Leg
Notes: Head and body can be in one combined shape. (Refer Example: Character Design)
Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.
Draw the character in neutral standing pose for all 360 angle with 8 drawings of:
Front view
¾ front view left
Side view left
¾ rear view left
Rear view
¾ rear view right
Side view right
¾ front view right
Front view (same drawing as the a.)
Show construction drawing with blue color and clean up drawing over the construction drawing (Refer Example: Line Drawing). Everything is stroke and no fill for color.
Animate the turnaround by animating it on 2. Loop the turnaround cycle for 3 times.
Output the drawing as video with any of these format, *.mp4 format or quicktime *.mov.
Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.
Deadline for submission is by next Wednesday 5th October 2022, 12.00am.
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