UX Design : Individual Task : Exercises, User Journey Map, Design Document
I.D: 0347596
COURSE: Bachelor of Design in Creative Media / Taylor's Design School
●Lecture
Week 2 :
- Eliminate navigation flaws.
- Pay attention to the aesthetics of the design
- Conduct thorough UX testing
- Add flourishes with animations and illustrations
- Occupation
- Family status
- Age
- Gender
- Nationality
- Set objectives.
- Setting personas.
- Listing the touchpoints.
- Filling in the user's psychology and feelings at each touchpoint.
- Analysing issues.
- Update and improve.
–The cup is too heavy and tilts to the left, spilling coffee
–If you try to support the cup from below with your middle and ring fingers to prevent the coffee from spilling, the cup is too hot and burns you.
–Trying to hold the cup in place by pressing down with the thumb from above the knob, but the middle finger touches the bottom and burns itself and spills the coffee
Because,
–The cup part is heavy
–Cannot be supported from below
–Slippery because of the slippery top
which makes me feel frustrated and hurt hands. As for solution, Balance the weight of the cup part with the handle part which is
–Can be lifted by inserting fingers
–Supported from below by the middle finger to prevent it from rotating
–Guarded so that the middle finger does not burn itself by touching the cup surface.
To add, Other cups are also good, where the cup is thick enough to not transfer heat to the fingers (although it tends to be heavier), or where there is a wide surface in the thumb area that provides firm support and thereby reduces rotation.
–Any human can use
User personas are researched and proposed representations of your target user. Each Persona would be framed from real user discovery by researching and observing their:
- needs
- goals
- behavioral patterns
The aim of this exercise is to allow you to gain valuable insights on your users’:
- requirements
- wants
- demands
This exercise isn’t about logging every emotional and behavioral aspect of the user. It’s about focusing on the target audience and understanding his or her world as it relates to your work. Going too broad will get things off track.
Change or streamline the categories to work with the session goal, persona or available data. For example, if the persona is a purchasing manager at a B2B company, feelings might not have been relevant or revealed by the research. Make whatever changes are needed to ensure the outcome is useful and the session is productive.
- Dr Ci:Labo
- Category :Shopping
- App Store Rating : 1.7/5 points
Strengths and characteristics of Dr Ci:Labo (Seeds Holdings)
1. mail order (EC) is the main sales channel
Since the company was established in 1999, the main sales channels for cosmetics and cosmetic products have been mail order and EC, which currently account for approximately 60% of sales.
2. leading company in the medical cosmetics market
Seeds Holdings is strong in medical cosmetics, cosmetics developed by specialists from a medical perspective, and holds an approximately 40% share of the domestic medical cosmetics market.
3. many female fans in their 30s and early 40s
The 2010 financial results presentation of Seeds Holdings shows a positioning map for Dr Ci:Labo, which suggests that the company has many female fans in their 30s and early 40s. The price range is around ¥5,000 and appears to be aimed at the mid-priced general user group.
What are the challenges for Dr Ci:Labo?
Let's look at Dr. Ci:Labo's mail order and e-commerce service situation in a little more detail. Seeds Holdings' segments include the Dr. Ci:Labo business, which is responsible for the retail business of cosmetics and cosmetic products, and the esthetic salon business. Dr. Ci:Labo accounts for 94% of segment sales (and 95% of segment profit) and is the main business.
For the increase in the number of new purchasers, advertising, campaigns and other promotions can be considered as one of the measures. On the other hand, measures to increase the number of repeat buyers include improving the UI/UX design of e-commerce sites and apps. In particular, smartphone apps can be an effective means of increasing repeat users, as they can use push notification functions and operate faster than the web.
Personas will be defined when considering the UI/UX design of Dr Ci:Labo's mail order and e-commerce app.
According to the Ministry of Internal Affairs and Communications' Telecommunications Usage Trends Survey 2016, the most common age group to purchase products and services on the internet is the 30s, at 58.8%.
The persona was assumed to be a woman as shown in the following slide. The following is a brief summary of what they might expect from the Dr. Ci:Labo mail order and EC app.
I want to easily find and purchase the products I want to buy on the EC app.
We want to be able to easily find and purchase the products we want to buy.
I want the functions to be as easy to use as possible.
(1) The first view, but the display area of the campaign section is large, making it difficult to quickly find product categories and listings.
(2) The footer menu always displays a 'Back' button, and there are menus such as free samples and campaigns that could be combined into one, and the UI design does not look easy to use.
(3) The category list for searching for products is located at the bottom of the screen where it is difficult for users to find it, and the combination of tab switching and accordion open/close UI gives an impression that is slightly different from the smartphone app UX design trend.
(1) The area for search hits and categories is large, and because the list of products searched for cannot be seen in the first view, the user has to scroll each time, which is likely to be time-consuming.
(2) The UI design is a little difficult to use for smartphones, where vertical scrolling is easier to see, because of the pager switching.
(1) Information such as product prices, sizes and descriptions, which users may be interested in, are not displayed in an organised manner. In addition, the purchase button is not always displayed, which increases the likelihood of users leaving the site.
(2) Detailed product information is separated into tabs and accordions, making it difficult to view the information.
A design audit is
basically a checkup to make sure that the company is expressing itself
consistently across all channels and touch points.
Touchpoints
what users are actually seeing and engaging with throughout their user journey, and
remedy any inconsistencies
Touch-points are external (for the users), such as visuals, written, and
verbal communications that range from the website to ads to social media marketing and
advertising, events, workshops or webinars hosted to the actual
product launch and the product itself.
There are dozens, if not
hundreds, of touch points in their journey to and through the journey to your product.
Is their experience
consistent and trustworthy, or erratic and unpredictable
WHY?
Building consistency is building trust
WHAT?
- Any style guides or existing design systems
- Website pages (screenshots)
- Logo in all formats and use cases
- Web ads / third party integration
- Standalone landing pages, marketing campaigns, and all their collateral
- Classes, workshops, presentations, promotional speaking engagements
- Social media content
- Original design files vs. what’s live right now
(1)Search.
In order to make it easier to find the product you are looking for, it is necessary to organize the UI design of the product list to make it easier to find, not only by keyword search, but also by barcode search and, in the first place, by organizing the product list. It may also be necessary to register favorite products that are frequently purchased, and provide an immediate purchase path from My Page, etc.
(2)Interest
The UI design needs to make it easy to see explanations of product effects and features, advice from experts and word-of-mouth information to make people feel more comfortable with the product.
(3)Purchase
Screen transitions and too many input items are likely to cause people to leave the site, so it is better to keep the purchase screen to one screen, minimize keyboard input items and use a selection system.
(3)Share.
As word-of-mouth information from acquaintances is still an important factor in gaining recognition of a product and considering a purchase, it may be better to have a function that allows users to share information immediately after purchasing a product. Also, as people are more likely to use LINE than Twitter or Facebook to share with acquaintances, it would be better to design the UI in such a way that people are aware of this.
Figure 5.2 The screenshot of the process in Miro
Asking for customer feedback before redeveloping/developing a product is ideal and would save the project a great deal of money and effort.
The exercise:
You are to come up with 10-15 survey questions to be applied to a selected user persona. You should survey at least 5 of these individuals.
Use: for survey forms
https://www.google.com/forms/
Work on compiling the following instructions on your current Miro board. Submission for your findings would be in a short presentation deck on Miro.
Use: template found as attachment below https://miro.com/app/board/uXjVPMtqrNA=/?share_link_id=579522559039
How to start?
First
Before coming up with the questionnaire, first you would need to establish what you expect to get out of the questionnaire, how will it help you improve the product, define pain points and even identify what to lose or to keep in the product. Thus you would need to detail the following:
- Deciding on what and how to measure.
- Sampling from your user persona's
- Analysing the data; finding trends.
- Turn the data into information; storytelling
Look into this
https://surveysparrow.com/blog/user-experience-survey-questions/
Provides 60 questions sample that you can use for your survey. You could use between 10-15 of these questions and customize it for you chosen product and user persona. The answers may be open ended (subjective), which would provide quite a number of opportunities. Or it could be objective and the participants would choose from a series of answers, this would allow you to create quantitative graphs, etc.
What to look for in the users feedback:
Usefulness. Usability. Enjoyability. Equitability.
What benefit did the product provide?
Example, problem’s, challenges that the product solved; what was found useful by the users?
Pain Points: identify what’s Usable or what isn’t usable.
The user’s experiences and expectations of the product and whether it was Enjoyable.
Other than the target users, would the product benefit other users? How equitable would the product be rated?
Final
Provide the key findings by compiling it, into a comparable flow in presented in your MIRO board. This will be used to redesign the app. Which is the next Assignment where you will be building Wireframes.
Top and search screens :
The top page is a product list screen so that the persona can quickly find the product they want to find.
Swiping allows the user to switch between product categories. More detailed categorisation can be switched by using the accordion open/close under the header menu.
The sorting button makes it easier to find products you are interested in by switching by price or popularity.
The barcode search function also allows you to quickly search for the products you have.
The information that is easy to grasp by simply displaying the product image, product name, rating score, price and other information that is likely to be of interest to the persona.
Product details :
The first view displays product information in an organised manner, making it easier for the persona to grasp the information.
The footer displays the Add to Cart and Favourites buttons, making it easy for the persona to take action and preventing abandonment.
The footer is also used to easily change the size of the same product category, reducing the hassle of changing the size.
The effectiveness and features of the products and how to use them can be shown not only in images and text, but also in video content, which may help to further promote the benefits of the products.
Order complete screen :
The UX design was designed to encourage diffusion by placing social networking share buttons after the order is completed, so that the product can be easily shared with other people. The LINE share button is placed at the top of the page, as it is thought that the product is likely to be shared on LINE due to its characteristics.
The function to recommend products purchased by other users who have purchased this product could be used as a measure to increase the average purchase price by promoting follow-on purchases.
Finally, other UI/UX design directions for the Dr. Ci:Labo mail order and e-commerce application could include the following measures.
1. optimising push notifications
By sending out push notifications in line with the timing of new campaign information, coupons and other point information, or when a favourite product has been reduced in price, it is thought that the number of user visits can be increased.
2. support for foreign languages such as Chinese
Dr. Ci:Labo's overseas sales of products to China and other countries have increased by 192.3% year-on-year, the largest increase of any channel, so it may be possible to increase sales via the app by making the app available in Chinese and other foreign languages.
3. Promoting sharing through coupons/points
While improving the UI/UX design of the app, it may be possible to increase the number of new visits and repeat visits by implementing campaigns whereby users receive coupons or points for sharing.
As well as I prepared the slides of presentation for next week session.
Figure 5.6 Google slides for next week presentation
https://www.notion.so/Dr-Ci-Labo-4871c5d9caae49de852cc60ecd14ab21
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