Minor Project : Task 1 / Propose an innovative project proposal as a group.
I.D: 0347596
COURSE: Bachelor of Design in Creative Media / Taylor's Design School
BACKGROUND
Objective: To launch a new brand identity and ecommerce store for a STEM educational brand
Executive Summary:
Our objective is to introduce and promote a new STEM box brand, aimed at parents of children aged 7-14 who want to provide an educational and fun learning experience for their kids. We're not just selling STEM kits, we're selling a whole new experience. Our kits come with instructional videos that are taught by experienced STEM instructors in a fun and interactive way. It's like having your own personal STEM teacher at home.
Target Audience Profile:
The target audience consists of parents aged 30-45
They value the importance of digital learning and educational activities that promote their children's intellectual development
Place importance on following a methodical approach in their children's education
Positive attitude towards STEM education and the benefits it provides for their children's future
Open-minded towards innovative ways of learning, even if it involves toys or games
Willingness to invest in educational materials that will benefit their children's academic development
Challenges:
The launch of a new STEM Education brand presents several challenges, including:
Competition: The STEM toy market is highly competitive, with many established brands and products already in the market. Therefore, it will be challenging to differentiate a new STEM box brand from the existing ones.
Perceived value: Some parents may view STEM toys as expensive, and may not be willing to spend a lot of money on a new brand that they are not familiar with. It is important to demonstrate the value of the product and convince potential customers to purchase it.
Product differentiation: It will be challenging to differentiate a new STEM box brand from existing ones, especially if the features and benefits of the product are similar to those of other products in the market. Our instructional videos needs to be highlighted.
Key Insight: Although STEM kits are prevalent in the market, there is a lack of brand loyalty as parents struggle to discern the tangible value that the kits provide towards their child's academic development.
Brand Statement:
Elevate Your Dad Game:
Bringing STEM instructors to your living room
REQUIREMENTS
Business Research
Target Audience Research:
Focus on gathering information about the demographic and psychographic profiles of the target audience, including their values, attitudes, behaviors, and motivations. This research will inform the development of marketing and advertising messages that resonate with the target audience.
Competitor Analysis:
Identify the main competitors in the family products market and analyze their strengths and weaknesses
Assess the size and growth of the market and the potential for the brand
Brand Identity:
Develop a strong brand identity that reflects the target audience's values and lifestyle. The following deliverables are proposed to achieve this goal:
Brand name: Research and suggest a unique brand name that reflects the values and personality of the brand
Logo Design: A distinctive and memorable logo that represents the STEM education brand and appeals to the target audience.
Tone of voice: A set of guidelines that outlines the brand's tone of voice including information on the brand personality, tone, language, and messaging.
Visual Identity: A visual identity that includes distinctive brand assets, a color palette, typography, and imagery style that aligns with the brand's values and appeals to the target audience.
Marketing Deliverables
Social Media Content: Social media content strategy and calendar, including posts, stories, list of influencers to partner, that promotes STEM education and engages the target audience.
eCommerce Design and Website Design: A landing page design that effectively communicates the brand values and displays the products aesthetically.
PRODUCT INFORMATION
Our STEM kits come complete with all necessary materials and assembly instructions to build a specific project, as well as corresponding curriculum materials.
What sets our STEM kits apart is their unique versatility - while each kit is designed for a specific project, the combination of parts can be creatively used to build new toys and inspire imagination.
Additionally, each kit unlocks exclusive video content created by accredited STEM education experts.
Our kits are also carefully mapped to align with various curriculum types, allowing parents to select the kits that best complement their child's current learning in school.
S: Science / Finding laws for an event through experimentation and observation
T: Technology / Finding the best conditions or mechanisms for a given event
E: Engineering / Designing a mechanism or making something useful for many people
M: Mathematics / To express and use quantities logically.
The acronyms of each of these terms are used to refer to the educational fields of science, technology, engineering, and mathematics.
STEM education is a 21st century educational system that focuses on education in these four fields of study and aims to produce a large number of internationally competitive individuals who can adapt to the IT society and global society.
However, the goal of STEM education is not only to produce people who excel in science and technology, but also to nurture children who can learn and understand on their own. The conventional "teacher teaches, student learns" style of learning will not produce individuals who can master artificial intelligence (AI). It is necessary to cultivate the spontaneity, creativity, judgment, and problem-solving skills required for the new era. This is the essential goal of STEM education.
The ability to learn spontaneously, to understand and discover for oneself will eventually lead to the development of unique creativity.
From the viewpoint that creativity, not just mastery of technology, is more in demand today, an increasing number of schools are now advocating STEAM education, which combines STEM with A (Art or Arts).
Characteristics of STEM Education
The characteristics of STEM education can be divided into three main categories: learning across the four fields of education, emphasizing practical skills, and active learning (encouraging students to participate actively in the classroom).
- Learning across the four fields of education
- Emphasis on practical skills
Feature 3: Active learning
In hands-on, creative classes, children are encouraged to use their own ingenuity to solve problems when faced with them. This enables them to learn independently.
Why STEM Education?
Conventional education has primarily focused on efforts that delve deeply into a single field of study. STEM education, however, involves learning across science, technology, engineering, and mathematics. By learning across disciplines, the goal is to cultivate the ability to discover and solve problems that straddle the boundaries of each field. In today's increasingly complex and diverse society, having such broad knowledge and perspective will be a very important ability in the course of work and research.
The ability to proactively discover problems is also essential to such work and research, and the experiential and creative learning that takes place in STEM education will help to develop these abilities. All work and research begins with "awareness. STEM education fosters the ability to search for and notice problems. STEM education fosters the ability to look for and notice problems, and that is a job that cannot be replaced by artificial intelligence (AI).
STEM education is effective even if your child's future career path is in the humanities. Our lives and jobs do not revolve around science and technology. Even if you do not directly handle the technology yourself, knowing how the world works will be an important weapon in surviving in today's increasingly complex and sophisticated society.
Examples of simple games that can lead to STEM education for children
STEM education can be further understood not only at school, but also at home by incorporating it into play and other activities. However, many people may think that STEM education at home sounds difficult. In fact, even without special machines, simple games that lead to STEM education can be incorporated into the home.
- Play that can be expected to increase vocabulary and knowledge
Play that helps children develop mathematical thinking
This applies to games such as using playing cards to find pairs that add up to 10 and discard them. This can be expected to reduce a child's dislike of math.
- Play to visualize shapes
- Play to enhance creativity
Points to Keep in Mind When Engaging in STEM Education at Home
STEM education, as imagined in our minds, can be effectively improved by incorporating it from early childhood, but in fact, there are different points to consider when tackling STEM education at different ages.
- Early childhood (before entering elementary school)
In addition, you should never condemn what your child creates with such toys, even if it is something he or she does not understand. If a child cannot communicate what he or she has worked hard to create and is even criticized for it, he or she will be afraid of making mistakes and getting angry with adults. If this happens, the concept of STEM education, which encourages children to challenge themselves without fear of failure, will be greatly compromised.
- Elementary School Children's Approach
Playing with blocks helps students develop the ability to draw shapes in their minds before assembling them, the thinking ability to create them as they wish, and problem-solving skills. Since these skills are related to engineering elements, it can be expected to have an effect on STEM education. Some toys, called "STEM toys," can help children develop logical thinking skills. LEGO® bricks are a good example.
- Junior High to High School Students
Example of the company or school which have stem education
Examples of the toys from Japan and others
- https://www.gakkensf.co.jp/nbsl/nbpg/ - The blocks with programing
- https://www.gakkensf.co.jp/pgc/ - The mini car toy with programing
Example of the company or school which have stem education
https://stem.education.tas.gov.au/stem-framework/
https://www.stem.org.my/my/index.php/en/
https://www.facebook.com/TinkerGen/
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