Sonic Design : Task 2: Auditory Imaging

02/05/2023 - 00/00/2023 / Week 05 - Week 07


Sonic Design VSA60304
NAME: Sea Hirayama

I.D: 0347596

COURSE: Bachelor of Design in Creative Media / Taylor's Design School





●Task Instruction

Students are given a task to create an audio image using any of the combination below. The audio should create an image for the first-person point of view to be able to visualize on what is going on based on just the audio tracks. It should be able to tell a story for the chosen scenario. Students are not allowed to use any voice or dialogs.

The choice scenario are:

1. Wildlife + Background
2. Everyday Home Life + Background
3. Cities + Transport + Exterior Atmosphere
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background

●Task Progress

- Week 5

In this week, we tried to think about the scenario using Chat GPT. 

Figure 1.1 The screenshot of ChatGPT



Figure 1.2-4 The screenshot of ChatGPT


After I prepared the scenario, also I looked for the free sound for this project from these site :

freesound : https://freesound.org/ 

Figure 1.5 The PDF for the document with scenario

Figure 1.6 The screenshot of Adobe Audition

Sound 1.1 The first attempt for project 1


- Week 6

I also tried to gather another sounds for details which make the project much better.

Figure 2.1 The pdf for the document with new sounds



Figure 2.2-3 The screenshot of the progress


Sound 2.4 The final design for Task 2, Audio Imaging

- Week 7 

After we got a few session, I also create the another one for this task just for curious.
This is why I prepared the other scenario with new sounds.

Figure 3.1 The screenshot of the progress

Figure 3.2 The screenshot of the progress

Figure 3.3 The pdf for the document with new sounds

Sound 3.4 The final design for Task 2, Audio Imaging






●Submissions


Sound 3.1 The final design for Task 2, Audio Imaging

Sound 3.2 The final design for Task 2, Audio Imaging






●Reflections

Experience:
This soundscape project is designed to immerse our audience in a particular environment through sound. By using a combination of weather and background sounds, I aim to create an auditory experience that allows the listener to visualize the story I'm telling. This project is likely to be successful if I can successfully convey the intended emotions and imagery through your sounds.

Observation:
It's not clear what type of story I'm trying to tell with my soundscape project. Is it a narrative story with characters and a plot, or is it more of an atmospheric piece that simply sets a mood? Depending on our answer, our soundscape may require different elements to be effective.

Additionally, it's important to consider the pacing and structure of our soundscape. Does it have a clear beginning, middle, and end? Is there a progression of sounds that takes the listener on a journey? Are there any sounds that stand out as distracting or out of place?

Findings:
Overall, my soundscape project has the potential to be a compelling and immersive experience for your audience. To make it successful, consider the type of story I'm trying to tell and ensure that my soundscape supports that narrative. Pay attention to the pacing and structure of your soundscape to ensure that it is engaging and keeps the listener's attention.

References :

Introduction to Sound Design for Video and Movie Producers

This book is a compilation of basic knowledge of sound that cannot be missed, so that those who are involved in video and animation production and those who want to improve the quality of sound can understand it. This is a book that focuses on the basics of sound that should not be overlooked.

Video and moving images are largely composed of moving images that are conveyed visually (hereafter referred to as "pictures") and sound that is conveyed aurally (hereafter referred to as "sound"). While there are a relatively large number of manuals, tips, and other production knowledge available for the former, and even individuals can create high-quality content, there are still fewer opportunities to learn and hone their skills in the area of sound than there are in the area of pictures. As a result, the awareness of sound production itself is low, and in many cases, this has led to a decline in the overall strength of visual and video content.

This book promotes understanding of the characteristics and mechanisms of sound, and conveys know-how on how to create background music and sound effects, how to record narration, sound correction and editing techniques, and how to design audible and effective sound, from effects to mixing to MA. We bring a sense of realism to your work and bring your content to a certain level of excellence that you want many people to see.


Computer Music: Synthesis, Composition, and Performance

The course concentrates on the theory and techniques necessary to study computer music and acoustic programming.
Major topics include digital acoustic synthesis, sampling and additive synthesis, multiple waveform table synthesis, granular acoustic synthesis, mixing, signal processing, spatial low-level and reverberation, spectral analysis, musical interfaces, algorithmic composition systems, MIDI, psychoacoustics, and Fourier analysis.
This one book covers most of the basic concepts. It is more of a textbook for basic theory than a practical application.

The Science of Sound

This book is often used as a textbook in psychoacoustics and acoustics classes.
It begins with what acoustics is, then covers sound waves, sound pressure, vibration systems, waves, resonance, loudness curves, pitch and timbre, sound combination and harmony, scales and temperament, hearing, strings, brass, woodwinds, percussion, keyboard instruments, vocal organs, speech synthesis, electronic circuits, speakers, microphones, amplifiers and tuners, Topics include digital sound processing, sound recording, acoustics of space, analog electronic music techniques, digital signal processing, computer music and pseudoacoustics, noise in space, noise effects, and noise manipulation.
This is for those who want to study sound itself quite in depth. It uses mathematics and physics to explain acoustic phenomena and how hearing works. Understanding how we perceive sound will be very useful for composing music.


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