Advanced Animation : Final Project

29/05/2023 - 26/06/2023 / Week 09 - Week 14


Advanced Animation GCD61604
NAME: Sea Hirayama

I.D: 0347596

COURSE: Bachelor of Design in Creative Media / Taylor's Design School





●Instructions





 
 ●Task Progress

PROJECT III : PHYSICAL ACTION SEQUENCE ANIMATION

  1. Download any of these character rigs for the exercise:


  1. Explore and understand the rig.

  2. Using Blender, animate 5 to 10 second physical action sequences. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.

  3. Choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Find a video reference for that action. You can go to https://www.youtube.com/c/motionactorinc to find some but not limited to that only.


  1. Develop a clear understanding of the desired outcome, key actions, and the emotions you want to convey in the scene.
    Example of action sequence:

    https://www.youtube.com/watch?v=dCqZxuGpYAA
    https://www.youtube.com/watch?v=ZTBzohp2ohc

https://www.youtube.com/watch?v=wNSudTF1EAI
https://www.youtube.com/watch?v=0HY1yClTGJo
https://www.youtube.com/watch?v=MRIZSoE40R0


  1. Create a storyboard that visualises the key moments, actions and emotion of the scene. Incorporate variety of camera shots, angles and visual continuity to enhance the visual storytelling.


  1. Observe the reference. Analyse the motion and identify the extreme poses and breakdown poses. Do a thumbnail sketch of the motion.


  1. Create a camera and stage the action for the final output while using perspective as you are animating it.

From your previous study, animate in Blender a blocking pass animation by keying the extremes and breakdowns with “Stepped key” interpolation. Save the file as Progression 1.


- Week 11

So this week, I decided the storyline with references from youtube.

The storyline:
1. He notices someone behind him and turns around
2. He is hit by someone and crouches down
3. He gets up and fights back with a kicking technique.





After that I tried to figure out the points of movement as well.



- Week 12

This week, I tried to start doing animation with Blender, Snow.


Here is the final animation for this week :






●Submissions (Final Design)








●Reflections

Experience:
It's great to see that I took the initiative to create an action animation using Blender for my school project. Working on such projects can be a valuable learning experience, allowing me to explore my creativity and develop skills in 3D animation.

Observation:
My animation demonstrates a good understanding of the principles of action and movement. The characters and objects in my animation appear to move in a natural and convincing manner, which shows that I have paid attention to details like timing, weight, and anticipation.

The overall composition of my animation seems well thought out. The camera angles and framing effectively capture the action and enhance the visual storytelling. It's evident that I've considered the viewer's perspective and aimed to create an engaging experience.

Findings:

One area where yI could further improve is in the refinement of character movements. Pay attention to the fluidity and smoothness of their motions. Ensure that there are no jerky or abrupt transitions between key poses. Smooth out any animation curves that appear too linear, as it can make the animation look less natural.

Consider adding more variation and detail to my environments and backgrounds. This can enhance the overall visual appeal of my animation and provide more context for the action taking place. Adding appropriate lighting and textures can also greatly enhance the realism and atmosphere of my scenes.

Don't be afraid to experiment with different camera angles and perspectives to add more visual interest to my animation. This can help to create a dynamic and engaging experience for the viewers.

Additionally, consider adding sound effects and music to complement my animation. Audio elements can greatly enhance the overall impact and immerse the viewers further into the action.

Overall, it's evident that I have put effort into my animation project, and I have a good foundation in understanding the principles of animation. With some additional refinement and attention to detail, I can further elevate the quality of my work. 

References:


Introduction to 3DCG Animation

I want to move characters! I want to make animation! I want to learn character animation! This book is a detailed explanation of the "basic concepts of movement" that animation beginners and new animators who want to learn character animation should keep in mind at the beginning of their studies.

It starts with basic knowledge of pendulum motion, ball bouncing, and the laws of physics, then moves on to walking and running, which are essential for animation, and then moves such as jumping jacks and pitching, which are applied to animation, as well as video production terminology. What are the key points of key poses? Why do we get into those poses? Where do I make the corrections? The book is designed to scratch the itch of beginners by addressing such questions as "What is the point of a key pose?

Another feature of this book is that it focuses on the "basic concepts of motion," so it is possible to learn character animation regardless of the type of 3DCG software used. Using original drawings and animations as examples, the book explains the 24 frames per second of a typical animated drawing as 24 frames per second in 3DCG, making it highly compatible with the Japanese animation production field. The animation explanations include exercises at key points to develop the ability to think and acquire basic skills that can be applied to a variety of movements.










Free Blender CG Animation Techniques

This is a book to learn animation from the basics.
Compatible with Blender 2.8. The book is likened to a game, and you can step up as you clear each "stage". The book is based on the concept of "having fun while animating," so it is designed to be smooth and easy to understand.
As an introduction to animation itself, the book also explains the basics of animation, such as how to make a character walk. Recommended for those who can model but do not yet understand animation.

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