Minor Project : Task 2,3 / Devise and produce design management protocols relevant with industry practice / Final Presentation

16/05/2023 - 11/07/2023 / Week 07 - Week 15


Minor Project PRJ62204
NAME: Sea Hirayama

I.D: 0347596

COURSE: Bachelor of Design in Creative Media / Taylor's Design School





●Instructions




 
 ●Task Progress

- Week 7,8,9

After we clarify the issue with data, we discussed about the design for the kit.















- Week 10

After we got the feedback for key visual and so on. We discussed about the design rules and art direction.






Also I did the character design as refinement.






- Week 11

In this week, I focused on more details for character design with shadow color and so on.







- Week 12

We were divided into the part through the specialization. So, this week, I focused on doing animation. For that, I tried create rough mock-up design. Also I created the logo animation.






Also I tried to prepare the storyboard for promotional video.


- Week 13

In this week, we've been continuing the part which given part by part. So for me, I focused on the audio editing for logo animation and the mockup design for the pop-up goods such as sticker, bag, pin button and balloon.









- Week 14, 15

These week, I focused on the animation for promotional video and YouTube ads. Also we prepared the presentation slides.



プレゼンスライド




●Submissions

プレゼンスライド





●Reflections

Experience:
My group had an engaging and interactive experience working on the STEAM Education kit design project. This hands-on approach to learning and problem-solving is an effective way to foster creativity and critical thinking skills. By conducting surveys and interviews, we took a user-centered approach, which is commendable. It shows that we value the opinions and needs of the people who will be using the kit.

Observation:
During the survey and interview analysis, we likely made several key observations. These observations could include patterns, common challenges, and preferences shared by the participants. By carefully analyzing the data, we were able to gain insights into the target audience's needs and expectations. These observations will serve as a foundation for developing a more effective and user-friendly STEAM Education kit.

Findings:
Based on your analysis, we have likely identified several findings that are crucial for improving the design of the STEAM Education kit. These findings could include specific pain points, areas for improvement, or opportunities to enhance the learning experience. By uncovering these findings, we are now equipped with valuable information that will guide our design decisions and help we create a more impactful product.

Comments