Sonic Design : Final Project : Game Audio
20/06/2023 - 04/07/2023 / Week 12 - Week 14
Sonic Design VSA60304
NAME: Sea Hirayama
I.D: 0347596
COURSE: Bachelor of Design in Creative Media / Taylor's Design School
●Instructions
A) Final Project – Game Audio
Students will given a choice of silent movie video clips. They will then need to create the sound and bring the movie to life. Students will have to plan and organize their studio recording session for Foley and voice recording. They will also have access to the portable recorder if required.
The link for sources:
●Task Progress
- Week 12
After we got the instruction with the session, I decided the mp4 for this project. Also I prepared the sounds with some items which is surround me.
●Submissions
●Reflections
Experience:
Creating audio for game videos using various elements from the kitchen and mouth movements sounds like a unique and creative approach. It shows that I have put thought and effort into making the sounds as original as possible. This experience likely allowed me to explore different ways of capturing and manipulating sounds to enhance the gaming experience.
Observation:
Based on the information you provided, it seems that I have a good understanding of how to source and use different sounds to create a comprehensive audio experience for game videos. The observation suggests that I have explored and utilized a wide range of audio elements, which can greatly enhance the immersion and realism of the game.
Findings:
- Authenticity: Incorporating sounds from the kitchen and using mouth movements to create audio for game videos can add an authentic touch to the overall experience. It's a unique approach that can make the sounds more relatable and engaging for players.
- Creativity: My approach demonstrates creativity in finding unconventional sources for audio elements. This can be a valuable skill, as it allows me to think outside the box and create audio experiences that stand out from the crowd.
- Editing and Combining: The process of editing and combining the various sounds is crucial for achieving the desired results. It would be helpful to further explore techniques such as equalization, layering, and sound effects to enhance the overall quality and coherence of the audio.
- Player Engagement: By incorporating original and carefully crafted sounds, I have the potential to significantly enhance the player's engagement with the game. Sound design plays a crucial role in creating immersive and captivating gameplay experiences, and my findings suggest that I'm on the right track to achieve this.
Overall, my approach to creating audio for game videos using kitchen sounds and mouth movements is commendable. My experience, observations, and findings indicate a strong foundation in sound design and a willingness to experiment and innovate. Keep refining my techniques and exploring new ways to create captivating audio experiences for games.
References :
Introduction to Sound Design for Video and Movie Producers
This book is a compilation of basic knowledge of sound that cannot be missed, so that those who are involved in video and animation production and those who want to improve the quality of sound can understand it. This is a book that focuses on the basics of sound that should not be overlooked.
Video and moving images are largely composed of moving images that are conveyed visually (hereafter referred to as "pictures") and sound that is conveyed aurally (hereafter referred to as "sound"). While there are a relatively large number of manuals, tips, and other production knowledge available for the former, and even individuals can create high-quality content, there are still fewer opportunities to learn and hone their skills in the area of sound than there are in the area of pictures. As a result, the awareness of sound production itself is low, and in many cases, this has led to a decline in the overall strength of visual and video content.
This book promotes understanding of the characteristics and mechanisms of sound, and conveys know-how on how to create background music and sound effects, how to record narration, sound correction and editing techniques, and how to design audible and effective sound, from effects to mixing to MA. We bring a sense of realism to your work and bring your content to a certain level of excellence that you want many people to see.
Computer Music: Synthesis, Composition, and Performance
The course concentrates on the theory and techniques necessary to study computer music and acoustic programming.
Major topics include digital acoustic synthesis, sampling and additive synthesis, multiple waveform table synthesis, granular acoustic synthesis, mixing, signal processing, spatial low-level and reverberation, spectral analysis, musical interfaces, algorithmic composition systems, MIDI, psychoacoustics, and Fourier analysis.
This one book covers most of the basic concepts. It is more of a textbook for basic theory than a practical application.
The Science of Sound
This book is often used as a textbook in psychoacoustics and acoustics classes.
It begins with what acoustics is, then covers sound waves, sound pressure, vibration systems, waves, resonance, loudness curves, pitch and timbre, sound combination and harmony, scales and temperament, hearing, strings, brass, woodwinds, percussion, keyboard instruments, vocal organs, speech synthesis, electronic circuits, speakers, microphones, amplifiers and tuners, Topics include digital sound processing, sound recording, acoustics of space, analog electronic music techniques, digital signal processing, computer music and pseudoacoustics, noise in space, noise effects, and noise manipulation.
This is for those who want to study sound itself quite in depth. It uses mathematics and physics to explain acoustic phenomena and how hearing works. Understanding how we perceive sound will be very useful for composing music.
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