Sonic Design : Task 3: Audio Storytelling
30/05/2023 - 13/06/2023 / Week 09 - Week 11
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References :
Sonic Design VSA60304
NAME: Sea Hirayama
I.D: 0347596
COURSE: Bachelor of Design in Creative Media / Taylor's Design School
●Instructions
Students are to pick one popular fairy-tale story of their choice and create and audiobook. The task is a step up from auditory imaging whereby now the students not only need to think about suitable soundscape, but they need to record the voice with the suitable voice acting and bring it all together with sound effects to highlight and enhance the storytelling experience. Imagine that this is a show for radio
●Task Progress
- Week 9
In this week, we practiced the recording at the recording studio and edit it with Adobe Audition.
Here's the script and contents for the exercise which we selected.
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The recording audio with the group
I selected some effect sound and BGM from freesound as well. And then I tried to create with them like tropical island mood that is why I selected the sound as ambience like wave sound. Also I let my friend corporate to record the sound "Summer is coming!" and edit like the opening of radio.
Final audio design for the exercise
After I did the exercise in the class, I selected the story, little mermaid and prepared the Japanese script for it. Also I got the book illustration from website and create the video.
The script for this project, the little mermaid
●Submissions
The final design, youtube
The final design, youtube
●Reflections
Experience:
The audio storytelling project was a captivating and immersive experience. The combination of the sad story with the Little Mermaid and the extensive use of sound effects created a deeply emotional atmosphere.
The audio elements effectively drew the listener into the world of the story and enhanced the overall experience. The soundscape helped to evoke the emotions and ambiance of each scene.
Observation:
The sound effects used in the project were impressive and well-chosen. They added depth and realism to the story, making it easier for the audience to connect with the characters and their experiences.
The use of ambient sounds, such as underwater bubbles and ocean waves, helped to create a sense of place and added authenticity to the underwater setting.
The timing and placement of sound effects were skillfully executed. They seamlessly integrated with the narration, dialogue, and background music, enhancing the overall storytelling experience.
Findings:
The project demonstrated a thorough understanding of the principles of sonic design. The selection and manipulation of sound effects showcased a keen attention to detail and a strong creative vision.
The use of sound effects in a sad story added a layer of emotional impact, effectively conveying the mood and atmosphere of each scene. The combination of the Little Mermaid narrative with the carefully crafted soundscape resulted in a poignant and thought-provoking experience for the audience.
The project highlighted the power of sound in storytelling, showcasing how sound effects can be used to immerse listeners in a narrative and evoke specific emotions.
Overall, the Sonic Design class project on Audio Storytelling was a remarkable and engaging experience. The thoughtful selection and skillful implementation of sound effects successfully enhanced the sad story of the Little Mermaid, leaving a lasting impression on the audience. The project demonstrated a strong understanding of sonic design principles and effectively showcased the power of sound in storytelling.
References :
Introduction to Sound Design for Video and Movie Producers
This book is a compilation of basic knowledge of sound that cannot be missed, so that those who are involved in video and animation production and those who want to improve the quality of sound can understand it. This is a book that focuses on the basics of sound that should not be overlooked.
Video and moving images are largely composed of moving images that are conveyed visually (hereafter referred to as "pictures") and sound that is conveyed aurally (hereafter referred to as "sound"). While there are a relatively large number of manuals, tips, and other production knowledge available for the former, and even individuals can create high-quality content, there are still fewer opportunities to learn and hone their skills in the area of sound than there are in the area of pictures. As a result, the awareness of sound production itself is low, and in many cases, this has led to a decline in the overall strength of visual and video content.
This book promotes understanding of the characteristics and mechanisms of sound, and conveys know-how on how to create background music and sound effects, how to record narration, sound correction and editing techniques, and how to design audible and effective sound, from effects to mixing to MA. We bring a sense of realism to your work and bring your content to a certain level of excellence that you want many people to see.
Computer Music: Synthesis, Composition, and Performance
The course concentrates on the theory and techniques necessary to study computer music and acoustic programming.
Major topics include digital acoustic synthesis, sampling and additive synthesis, multiple waveform table synthesis, granular acoustic synthesis, mixing, signal processing, spatial low-level and reverberation, spectral analysis, musical interfaces, algorithmic composition systems, MIDI, psychoacoustics, and Fourier analysis.
This one book covers most of the basic concepts. It is more of a textbook for basic theory than a practical application.
The Science of Sound
This book is often used as a textbook in psychoacoustics and acoustics classes.
It begins with what acoustics is, then covers sound waves, sound pressure, vibration systems, waves, resonance, loudness curves, pitch and timbre, sound combination and harmony, scales and temperament, hearing, strings, brass, woodwinds, percussion, keyboard instruments, vocal organs, speech synthesis, electronic circuits, speakers, microphones, amplifiers and tuners, Topics include digital sound processing, sound recording, acoustics of space, analog electronic music techniques, digital signal processing, computer music and pseudoacoustics, noise in space, noise effects, and noise manipulation.
This is for those who want to study sound itself quite in depth. It uses mathematics and physics to explain acoustic phenomena and how hearing works. Understanding how we perceive sound will be very useful for composing music.
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